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 Post subject: Re: new city start up
PostPosted: 19 Oct 2009, 21:49 

Joined: 06 Oct 2009, 03:23
Posts: 9
Fixes that'll help you in the upcoming release of evobot:
- Create walls now works as expected!
- setTaxRate was added!

These have been around in the code base for the last week-ish, and are working in testing.

I actually created the setTaxRate patch long before it was mentioned here, as I wanted that feature due to how I use the scripts.


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 Post subject: Re: new city start up
PostPosted: 20 Oct 2009, 03:42 

Joined: 06 Oct 2009, 05:42
Posts: 165
sexytyranno wrote:
Fixes that'll help you in the upcoming release of evobot:
- Create walls now works as expected!
- setTaxRate was added!

These have been around in the code base for the last week-ish, and are working in testing.

I actually created the setTaxRate patch long before it was mentioned here, as I wanted that feature due to how I use the scripts.


Cool man thanks for the heads up! ill update it the day 15.9 comes out! looking forward to it

_________________
First City Start-up Script
http://www.evonytalk.com/viewtopic.php?f=13&t=253

ifgoto Explaned
http://www.evonytalk.com/viewtopic.php?f=19&t=715


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 Post subject: Re: new city start up
PostPosted: 29 Oct 2009, 04:07 

Joined: 28 Oct 2009, 01:17
Posts: 72
Is the script on the first page updated for 15.9? Just checking before I use it


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 Post subject: Re: new city start up
PostPosted: 29 Oct 2009, 04:25 

Joined: 06 Oct 2009, 05:42
Posts: 165
Quote:
Evobot_15.9_ff1954721c.zip Evobot 15.9 10/22/09 Beta


Well im not a Beta test, and see'ing as it hasnt gone from Beta to Featured and the changelog hasnt been updated no. and it wont be updated until they release 15.9 for public use. Im getting sick of all the is this for 15.9 is that for 15.9 is there multi scripting for 15.9 read the forums people come on. BETA = beta testers Featured = Public use.
//end rant

On a + side the day 15.9 comes out this script will be updated. Thanks for using and have a great day!!!

_________________
First City Start-up Script
http://www.evonytalk.com/viewtopic.php?f=13&t=253

ifgoto Explaned
http://www.evonytalk.com/viewtopic.php?f=19&t=715


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 Post subject: Re: new city start up
PostPosted: 29 Oct 2009, 05:09 

Joined: 24 Aug 2009, 23:24
Posts: 258
Perhaps in the future you would prefer I be more secretive about new features and bug changes and hide the new version betas from the general public.

That way you won't have to worry about it.


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 Post subject: Re: new city start up
PostPosted: 29 Oct 2009, 05:32 

Joined: 06 Oct 2009, 05:42
Posts: 165
that would be cool :D hide the beta's because since that has been posted the forums have been spammed with the same 2 questions,
-were is the changelog/update guide on how to use 15.9
-how do i use multi scripting in 15.9 (is it even there?)

Im not saying some people are not smart enough to understand its beta, yes i downloaded it at first not relize it was beta i sall the 15.9 and downloaded it then when i noticed the beta i deleted it no point holding a copy that isnt fully bug free ya know? Its your call man but it would save alot of time answer questions that people ask about something no 1 but you and the people coding the bot along with the beta testers know the answers to, and there is no point in you guys posting the answers when it all might change in a day from 1 bug that may have been missed.

So IMO yes you should probebly host the file on google but see if there is a way to set it up so only devlopers can see it. then set your beta testers to devloper state. or use SVN and dont make the beta download link public.

_________________
First City Start-up Script
http://www.evonytalk.com/viewtopic.php?f=13&t=253

ifgoto Explaned
http://www.evonytalk.com/viewtopic.php?f=19&t=715


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 Post subject: Re: new city start up
PostPosted: 31 Oct 2009, 17:41 

Joined: 19 Oct 2009, 03:12
Posts: 34
This is a really good script, just checking the first few lines and the guide, I noticed that when the guide said to build 3 lvl2 cottages, you only built 2.

Guide:
Code:
create house
repeat 3
upgrade house
repeat 3


Script:
Code:
create house
upgrade house
create house
upgrade house


I didn't really go over the whole code. Hope that helps.


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 Post subject: Re: new city start up
PostPosted: 31 Oct 2009, 17:52 

Joined: 25 Sep 2009, 03:16
Posts: 311
Trooptraining
settaxrate
wall upgrade/create

All being tested currently, hopefully they will be in 15.9

so far it's looking good.


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 Post subject: Re: new city start up
PostPosted: 31 Oct 2009, 20:43 

Joined: 06 Oct 2009, 05:42
Posts: 165
Copyright wrote:
This is a really good script, just checking the first few lines and the guide, I noticed that when the guide said to build 3 lvl2 cottages, you only built 2.

Guide:
Code:
create house
repeat 3
upgrade house
repeat 3


Script:
Code:
create house
upgrade house
create house
upgrade house


I didn't really go over the whole code. Hope that helps.


The person who made the guide is not good in typing, they ment to have 3 total so the first one you made at the start and then 2 more. :D if you read down at the bottom (2nd half of that guide) he says you need X saw mills and x quarrys but there is not enough room for all of those if you dont count the ones you already made.

_________________
First City Start-up Script
http://www.evonytalk.com/viewtopic.php?f=13&t=253

ifgoto Explaned
http://www.evonytalk.com/viewtopic.php?f=19&t=715


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 Post subject: Re: new city start up
PostPosted: 07 Nov 2009, 04:12 

Joined: 06 Oct 2009, 05:42
Posts: 165
Updated for 15.9

_________________
First City Start-up Script
http://www.evonytalk.com/viewtopic.php?f=13&t=253

ifgoto Explaned
http://www.evonytalk.com/viewtopic.php?f=19&t=715


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